Robert Grzazek

I'm a software engineer who doesn't like waste. Not shortcuts, but waste. There's a difference.

I spent nearly a decade in transport logistics where getting it wrong meant real consequences. You learn to think clearly about what actually matters. Call ahead for dinner, start the microwave before you refuel, have a shower if you've got five minutes. But restart your safety check from the beginning if someone breaks your concentration. Climb the ladder and look in the tank no matter how tired you are.

I brought that into software. I'll question any process that exists out of habit, any meeting that could be an email, any abstraction that earns nothing. But I won't cut corners on the parts that matter; the data has to be right, the edge case has to be handled, the thing has to actually work.

I work in post-trade finance now. If it breaks, it's a bad day for everyone. That suits me.

Truck Simulator

Most truck games get the physics wrong; trailers drift sideways as if on ice rather than rolling on wheels. This is a bird's-eye simulator that models how trucks and road trains actually behave around corners and in reverse.

Dinner Planner

A real tool, actually used. Built with my partner to manage meal planning and shopping. Iterating on it over time, the UX problems are real because the users are real.

Shunt

A conveyor-routing puzzle. Click switches to sort boxes onto the right belts. Built in C, compiled to WebAssembly, with no game engine underneath. That constraint is the point.